Hotfix #5: Growth — Dyztopia: Post-Human RPG Steam update #1273058

-Game has been scaled up to 1366x768 -All moves have been rebalanced to no longer be OFFENSE - DEFENCE. Now moves scale much much better. Dev Note: In a...

Steam App
Dyztopia: Post-Human RPG (2241200)
Event type
patch note
Published
20 December 2024 - 02:38:25 UTC
Source
steam_community_announcements
-Game has been scaled up to 1366x768 -All moves have been rebalanced to no longer be OFFENSE - DEFENCE. Now moves scale much much better. Dev Note: In a recent playthrough, I noticed that moves hit their caps much too easily. Wave Slash is one of the biggest offenders offering free wins in Stage 1, With the new rebalance moves will scale much more appropriately. This also applies to the enemy using moves, as they no longer feel like killing you in 1 or 2 hits. Also, chars like Crow feel better to use as it'll actually make it back to their turn in non-Boss fights! I have seen the complaints about Normal feeling like the enemies die too fast and I've tried to address it with the old formula but it just never worked out. I have played with the new scaling and I think it is much better personally but I am eager to hear what you think. -New Menu command UI -New "battle log" -New Zazz face an...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.