- Steam App
- SAMURAI SHODOWN (1342260)
- Event type
- patch note
- Published
- 17 November 2023 - 02:17:59 UTC
- Source
- steam_community_announcements
Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP" is estimated ping, and "sq" is the GGPO send queue -"pq" is low-level packet queue send/receive lengths *Note: If you get stalls, it will probably stop updating, and then come back with a large value (say, 1000, meaning a second). If you see "LIMIT STALL" it means your player has gotten 20 frames ahead of the other and is suspending input. There have been reports of lengthly hangs during combat, so we ask users to kindly record/take any images they can during these moments. Additionally, it seems the game's FPS can drop when rematching with the same opponent for a lengthly amount of time (30min+) without returning to the lobby. If you experience any drop in FPS, kindly make a note if the debug line mentioned above starts to behave unusal...