SAMURAI SHODOWN Beta 3 Rollback Patch ID 12726133 is live! — SAMURAI SHODOWN Steam update #1281501

Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP"...

Steam App
SAMURAI SHODOWN (1342260)
Event type
patch note
Published
17 November 2023 - 02:17:59 UTC
Source
steam_community_announcements
Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP" is estimated ping, and "sq" is the GGPO send queue -"pq" is low-level packet queue send/receive lengths *Note: If you get stalls, it will probably stop updating, and then come back with a large value (say, 1000, meaning a second). If you see "LIMIT STALL" it means your player has gotten 20 frames ahead of the other and is suspending input. There have been reports of lengthly hangs during combat, so we ask users to kindly record/take any images they can during these moments. Additionally, it seems the game's FPS can drop when rematching with the same opponent for a lengthly amount of time (30min+) without returning to the lobby. If you experience any drop in FPS, kindly make a note if the debug line mentioned above starts to behave unusal...

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