- Event type
- patch note
- Published
- 8 September 2016 - 16:29:18 UTC
- Source
- steam_community_announcements
Balancing - increased battle time scale - added higher speed for cavalry when in fastmarch - adjusted artillery unit speed - renewed melee actions (better sticking, more updates) - readjusted melee casualties when fatigue is high - AI retreating units do not start barricade building if on retreat - increased aggressiveness of AI cavalry - improved AI wheeling to concentrate more on one target - improved fallback of skirmishers - increased speed of land traders - land traders now return immediately to their hometown if no cargo was loaded for way back - automatic trigger of historic AI events - improved financial behavior of AI to prevent bancruptcy of AI Others: - improved FPS in battles - increased RMC sensitivity in battles to trigger better fastmarch orders and exact attack orders - added additional campaign battle tooltips (english version) - greater distances for single regiment mov...