Deadnaut v1.3.1 update notes - optimisations, fixes and balance tweaks galore — Deadnaut Steam update #1321153

Greetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch...

Steam App
Deadnaut (337040)
Event type
patch note
Published
31 March 2016 - 09:43:40 UTC
Source
steam_community_announcements
Greetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable! Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck. Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer). Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire. Balance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped. Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat s...

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