- Steam App
- ANIWARS: Call of the Void (2269540)
- Event type
- patch note
- Published
- 10 December 2025 - 13:18:56 UTC
- Source
- steam_community_announcements
AI ImprovementsThe AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of retaliation.AI self preservation is now reduced when its losing. This also helps in reducing the risk of overly passive behavior, such as running away with 1-2 low units when there is no way for it to make a comeback.AI enemy heatmap improvements. Heatmaps are used to guide the AI towards objectives. The enemy heatmap determine the density of enemy units in a certain area, a denser area -> more engagement -> more attractive to the AI. However this should not always be the case, a single low health unit is a far better target (most of the time) than a large ball of player units. To fix this the enemy heatmap score generated by low health units are now a lot higher and has a 5...