Quality of Life Update #9 - Cart Physics, Key Bindings, and Bug Fixes — MAZEBOUND: Hunt, Gather, Run! Steam update #1324988

Fixes and Improvements Fixed cart wheel visuals on the client side. Reworked cart item physics. Items of the same type can now stack, giving you more...

Steam App
MAZEBOUND: Hunt, Gather, Run! (3616260)
Event type
patch note
Published
5 June 2026 - 20:07:36 UTC
Source
steam_community_announcements
Fixes and Improvements Fixed cart wheel visuals on the client side. Reworked cart item physics. Items of the same type can now stack, giving you more room in the cart. Improved cart item physics to help reduce potential lag during longer sessions. Reset all key bindings and fixed an issue where saved bindings could display correctly but not work after restarting the game. Fixed stones and sticks not respawning properly. Fixed a revive issue where players could sometimes be revived midair, die again, and get stuck in a revive/death loop. Fixed some Skarnhog roaming logic. The game now saves whether Jeff has a wheel or not. Thank you again for reporting bugs and helping us improve the game. For the lag/delay in late game, I am currently working on a final solution that is showing great results. It just needs more testing, will probably be available in the upcoming days. - Sam

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