Update #7: Faster Combat Flow — Nomads of the Fallen Star Steam update #1332445

Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved...

Steam App
Nomads of the Fallen Star (1011070)
Event type
patch note
Published
11 February 2019 - 00:50:42 UTC
Source
steam_community_announcements
Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34274166%2Ff526e3782c79d4b7e3335b345db951cd33502a1a.jpg I've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly. Other changes: - Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out. - Increased the size of the trade, raider and xeno mission indicators beside outposts when you zoom out. - Scavengers, Raiders and Mercenaries in late-game have access to better equipment so they are not a push-over. - Random encounter bosses have much higher morale. - Changed Scavenger AI, if they are low on Zen (money), they won't try t...

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