Update V34 — Syndeo-Complex Steam update #1339600

PatchnoteChanges to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting...

Steam App
Syndeo-Complex (1988930)
Event type
patch note
Published
11 July 2026 - 06:23:58 UTC
Source
steam_community_announcements
PatchnoteChanges to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)Added a difficulty option (Normal mode by default, a Hard mode will be added later)Added a new achievementRevised the design of the ammo cratesPJS01: The first enemy is now visible during the stage’s introductory cutscenePJS01: Added a Keli who suggests opening the ammo crate containing the RiflePJS02_3: Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damagePJS03_2: Added a walkway to prevent players from getting stuck between the starting container and the first container the player can move with the cranePJS04_2: Added sound effects during the cutscene where the vending machine is destroyed

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