- Event type
- patch note
- Published
- 23 September 2024 - 14:39:49 UTC
- Source
- steam_community_announcements
Main Game Modified the camera behavior when following during death and respawn. Added intensity settings for post-processing effects. Map Editor Added a new "Empty" icon option for hierarchy item, and increased the priority of the "PhysicsObject" icon in auto mode. Most built-in items now support switching physical body types (Static/Kinematic/Rigid/Decoration). Added a Convex option in MeshCollider. Fixed an issue where the radius of circular area lights was not functioning correctly. Added new transform shortcuts: Ctrl + 1~7/Numpad 1~9, corresponding to the transform shortcut region buttons. Added new editor functions: -roadGenerator.clone() -roadGenerator.generate() -roadGenerator.createWayPoint() -physicsObject.autoDetectBoxCollider() -trigger.autoDetectBoxTrigger() -particleEmitter.refresh() -particleEmitter.play() -particleEmitter.pause() -particleEmitter.stop() -itemLink.replace(p...