- Steam App
- Light 'Em (3445890)
- Event type
- patch note
- Published
- 9 January 2026 - 10:10:08 UTC
- Source
- steam_community_announcements
Heya all! Thanks to everyone's continuing help and feedback, I've done a new update for Light 'Em to (try and? ^^) improve the auto-prod system for the 6 star types.My two main goals with this update were:to fix the bug that occurred around LVL 175-176 of rate upgrade and caused the auto-prod of the star type to sink back to a lower valueand to make auto-prod more interesting overall (since up til now, active prod was usually way more useful, unless you had very specific skill tree upgrades + run bonuses)To that end, I've decided to refactor the auto-prod system as follows.Starting from v0.5.0, instead of having an "auto-prod rate" that is then transformed into a per-second auto-prod amount, I've decided to use an "auto-prod multiplier".So, basically, now, the auto-prod value of a star type is computed from its active prod, just multiplied by a factor. Upgrading the "auto-prod" of a star...