- Steam App
- Chromatrix - Tower Defense (2859510)
- Event type
- patch note
- Published
- 17 February 2026 - 00:11:05 UTC
- Source
- steam_community_announcements
Projectile performance was drastically improved all scenarios by making the following changes:Projectiles now perform collision checks only on nearby events within a small radius, instead of scanning every event on the mapDistance checks were optimizedThe game now tracks only projectile IDs that expire, instead of scanning the entire projectile arrayProjectile IDs are recycled to reduce overhead during heavy firingCollision checks are performed more frequently for very fast projectiles to reduce rare “pass-through” hitsAdded global and per-target limits for hit animations per frame (visual only)Hit animations are skipped when off-screenThe animation budget automatically scales down when FPS drops, helping keep gameplay smoothAs well, the following plugins were updated to improve reliability and performance:Core Scripts updated from version 1.9.0 to version 1.10.0VisuStella MZ Core Engine...