- Steam App
- Surviving Ceres (2810070)
- Event type
- patch note
- Published
- 11 June 2025 - 21:39:37 UTC
- Source
- steam_community_announcements
Just a few quick hotfixes to a few minor issues found in patch 1.2 I have fixed a new issue with the deconstruction tool becoming incorrectly active. This fix should prevent this from happening again. I have added some changes to AI colonist logic to increase performance, prevent a few loops they could get stuck in, and implement some preventative measures for colonists getting stuck on certain things mesh-wise. This is it for now. So far, patch 1.2 is running well. I will be ready to hotfix anything that comes up, but ideally, I will be moving forward with 1.3, which will revolve around automation and logistics for the colony to better smooth out the late-game side. It will also include some other good changes and additions. There is no date for that patch yet, but feel free to join Discord to stay up-to-date as work continues. Have fun out there, pilgrims.