- Steam App
- McRogue (758150)
- Event type
- patch note
- Published
- 9 February 2018 - 23:12:25 UTC
- Source
- steam_community_announcements
In addition to a couple of bugs fixed this morning, there are a few more tweaks. Damage Most of the enemies were already set up so that their main attack animations are not interruptible by default. This to ensure that they can be effective when you're wailing your fists around everywhere. However, there are now certain types of damage that can request to interrupt character attack animations. For the player, this means the ground pound (triple jump) and gun blast. For non-player damage, this includes the worm hits and explosions from mines. These hits will knock characters out of their attack animations into the hit reaction. Ground Pound Based on the damage changes, I went back in and tweaked the ground pound quite a bit. The knockback is much more effective now, and I made it more consistent. https://cdn.steampulse.org/steam/asset?u=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31425317%2F4cf3a26fdc358f0...