- Event type
- patch note
- Published
- 11 May 2016 - 08:22:46 UTC
- Source
- steam_community_announcements
Changes; ---Bosses now have rewards. Each will increase a stat when defeated. This will not increase rank however, so it wont influence insanity mob spawns. ---Healing will only execute and deduct an injection if the healing animation is completed uninterrupted. ---Sanity deduction from parry and stabs reduced, more changes coming. ---Hysteria insanity variant will now spawn, and should work completely. ---Small change to GUI to display HP and STM bar names. Upcoming; ---Working to finish the new optional boss, all animations are done. ---Noah boss animations started.