- Steam App
- Last Year (1195460)
- Event type
- patch note
- Published
- 19 May 2023 - 21:57:41 UTC
- Source
- steam_community_announcements
**Hello East Side High!** Today I want to announce our first Balance update, and walk through some of the decision making. Our goal was to bring some of the overtuned damage elements down, and make CC more of a skilled use scenario. The goal is to bring a smoother balance between roles for the game, and we’ll be monitoring and adjusting as we go. **Medic** has been changed to heal 3hp, 0.5 second to use the charge, 1 sec to recharge medkit charges, and maximum charges reduced to 6. **Giant**: throw damage has been smoothed out to a minimum of 30 at short range and a maximum of 60 at furthest range. On top of that, his base attack damage has been dropped to 15 from 25, as he was dealing far too much damage in conjunction with his other abilities. Finally, we’ve added a 8 second cooldown to his missed throw ability, and a 15 second cooldown when it hits. **Strangler**: this was a tricky ki...