Update 1.16 - Item Budget Changes — Guardian's Guide Steam update #1404943

--Before, the increase/decrease of Mood and Condition from items were based on a 50/50 chance, meaning, there was a 50% chance of it being a positive or...

Steam App
Guardian's Guide (2873110)
Event type
patch note
Published
2 February 2025 - 18:25:13 UTC
Source
steam_community_announcements
--Before, the increase/decrease of Mood and Condition from items were based on a 50/50 chance, meaning, there was a 50% chance of it being a positive or negative change. --Now, the increase/decrease will be adjusted based on the number of budget items equipped (for each type) and the grade of the item being checked. This will change the default chance from 50/50 to 60/40. Each adjustment will add 5% to the chance for a final chance adjustment of 90/10. For example: ---If 1 Food item is equipped with a grade of common, the chance for that food item will be 60/40.(60% chance to be positive) If you have 3 Food items equipped, with the item in question being a grade of common, then the chance for that item will become 70/30. If you have 3 food items equipped, with that food item being unique, then the chance for it will become 80/20. Lastly, if that item is Enlightened, then the chance shoot...

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