- Steam App
- Trawel (992240)
- Event type
- patch note
- Published
- 21 March 2025 - 19:45:20 UTC
- Source
- steam_community_announcements
v0.8.b_16 has been released to 'beta', v0.8.b_15 (patch notes here) has been pushed to 'default', and v0.8.b_14 to the 'previous' beta branch. Report issues and bugs in the Steam Forums. Combat Capacity Capacity is determined by Level instead of Strength. Gear Weight is determined by Item Level and Material Tier instead of item type and material weight. The old system punished non-Strength builds by making certain materials and items (which were not inherently better) harder to use. The new system is intended to put a soft cap on wielding high-level gear while you are low-level: you can still use it, but you will receive a penalty to Health and Damage based on how far you exceed your capacity. The penalties are minimal if you do not exceed your capacity by much, as the system is meant to discourage cheesing to get and use high level gear while still low level while having minimal impact ...