Game Optimization and Bug Fixes — Idle Together Steam update #1470326

Here’s the first patch since the roadmap was published. Completely reworking my code is starting to become necessary. I've made a lot of progress in...

Steam App
Idle Together (3468430)
Event type
patch note
Published
14 April 2025 - 12:39:09 UTC
Source
steam_community_announcements
Here’s the first patch since the roadmap was published. Completely reworking my code is starting to become necessary. I've made a lot of progress in programming since I started this project, and many lines of code were really outdated. I was able to rework almost 50% of the villager code, and I can tell you it's now nearly twice as optimized. Low-end setups will be happy! Especially since the arrival of high-quality animations, which significantly increase the resources needed to run the game smoothly. Heads-up: there are still some bugs — some are quite strange — but I’m confident I’ll get through them with a bit of time. Generally, these bugs aren’t even noticeable and tend to benefit the players. For example, when a villager plants a tree, the animation might not play, so they do it faster. Still, I care about immersion, so it’ll be fixed. There are probably bugs I haven’t anticipated...

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