Build 20190507 (The Dogan Reboot) is live — RESEQUENCED Steam update #147272

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32616396%2Fc21178a65cb96f0b0ec5faf924d3a88f4288c04e.jpg I've just published build...

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RESEQUENCED (845490)
Event type
patch note
Published
7 May 2019 - 20:54:31 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32616396%2Fc21178a65cb96f0b0ec5faf924d3a88f4288c04e.jpg I've just published build 20190507, and it's a big 'un. The Dogan Outpost has been completely recreated from scratch, and it's much better. The objectives, characters and dialogues are all the same, but the size of the map has been reduced massively. That's a good thing: the old map was just too big, and too much of the desert was content-free. The new, compact Dogan is quicker to traverse, and I think that makes it much more fun. This build also introduces a swathe of new performance improvements. Right across the game, I'm selectively downscaling memory hogs where possible, reducing the render workload sent to the GPU. I've also introduced a few new tricks behind the scenes, like manually triggering garbage collection (memory defrag) while cutscenes are playing. Fina...

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