Build 20190131 is now live — RESEQUENCED Steam update #147285

Fixed Fixed a game-breaking bug where the final enemy (usually a hatchet man) sometimes couldn’t be killed in the final battle in Dandy Valley. Reduced...

Steam App
RESEQUENCED (845490)
Event type
patch note
Published
31 January 2019 - 05:20:43 UTC
Source
steam_community_announcements
Fixed Fixed a game-breaking bug where the final enemy (usually a hatchet man) sometimes couldn’t be killed in the final battle in Dandy Valley. Reduced the amount of work being offloaded to the GPU in this level, which could crash the game if too many enemies were on screen at the same time. Fixed navmesh errors generated when the NPCs were spawned on loading the scene. Performance improvements Reduced the complexity of the terrain by removing mushrooms, clover, small rocks and some flowers. This increased the performance by a few frames per second, and to be honest, the scenery looks just as good. Simplified the lighting in this scene and rebaked the light maps. This increased the performance slightly. Notes To see all patch notes, please visit the dev blog at https://steamcommunity.com/app/845490/discussions/1/

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