Procedurally generated tracks will be way more awesome! — Bloody Rally Show Steam update #14974

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33443714%2F9949c77e2ec2be2dcae37cd4732f528f9c6fca8c.png Another batch of changes is out...

Steam App
Bloody Rally Show (926860)
Event type
patch note
Published
1 December 2018 - 12:48:19 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33443714%2F9949c77e2ec2be2dcae37cd4732f528f9c6fca8c.png Another batch of changes is out in closed beta! v0.10.0 (major changes in track generation and campaign cash balancing Generation algorithms will produce more exciting tracks Generated tracks will be of appropriate size for given template Add new tools for editing track path in Track Editor (Randomize, Shrink, Grow) Campaign races will always have corner cutting penalties Reduce corner cutting allowance to 20% Adjust campaign race costs and prizes Adjust car unlock requirements and prices v0.9.4 Fix audio settings mapping for car engines Fix audio settings panel making buttons inactive in race pause menu Make other player car sounds audible in split screen, when they are not in 1st player view AI will use more throttle in snow and gravel tracks v0.9.3 Reimplement gearb...

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