- Steam App
- Careening (3321790)
- Event type
- patch note
- Published
- 19 December 2024 - 06:29:05 UTC
- Source
- steam_community_announcements
This build represents a big step to re-align difficulty, while making a few other adjustments. Bonus buffs have been nerfed significantly, and the better tiers of them now have prerequisites. Medium and Large enemies have had their base stun health increased, as it was too easy early game to build enough stun up to cover the screen in stunned enemies. Scaling of ram on stunned damage has been reduced, but a flat bonus is added, so at level 1 it's slightly stronger, but slightly weaker by level 10. 124MPH Armor, Lifesteal, and Ram damage have been reduced. This is probably an over-nerf when combined with other changes, but we'll see. Healing now provides ticks of healing over time, rather than a burst, with a cap to how many ticks can be stored. This makes lifesteal about twice as effective early game, but reduces efficacy as the game goes on. Fixed a bug relating to bonus health that cau...