7/19 Patch — Advent NEON® Steam update #1528070

Thank you all for playing the game, enjoying it and leaving your feedback! I actually typed up these notes once before until my power went out right...

Steam App
Advent NEON® (1528260)
Event type
patch note
Published
19 July 2025 - 19:19:11 UTC
Source
steam_community_announcements
Thank you all for playing the game, enjoying it and leaving your feedback! I actually typed up these notes once before until my power went out right before sending it, so I'll be retyping these and hoping that the power doesn't troll me a second time. Sorry for the delay! These changes primarily serve to address some potentially unfun and unfair "filtering" points in Hexane District, sooner, rather than later, due to it being the "second" area in the game. - Reduced hazard count across all Hexane District Acts. - Increased cooldown of missiles in Hexane Act 1's latter half. - Lowered total number of missiles fired during the "treadmill" section of Hexane Act 1 right before the train section. - Deflecting these missiles with attacks now spawns Nodes. - Reworked the enemy/hazard placement in the train section and added Boost Rings. This part was overly-disproportionately difficult compared...

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