- Steam App
- SUPERVIVE (1283700)
- Event type
- patch note
- Published
- 10 October 2024 - 14:50:05 UTC
- Source
- steam_community_announcements
THAT IS A LOT OF PATCH NOTES. You should watch this excellent video for a summary: System changes Damage/Time-to-Kill We’re trying to live in this narrow sweet spot of time-to-kill (TTK) where 1vN potential lives (even at the highest level), but there’s still room for back-and-forth fencing. Any higher (ie. high TTK, low lethality) and fights become attrition-heavy with no sharp turns or counterswings (we call these slow plane crashes). And obviously if TTK goes too low (aka super high lethality), we get into “what the hell killed me?” territory. It’s a fine line to walk. We’ve also taken on a lot of complexity/noise with our new evolving equipment, so finding that zone is an ongoing journey. If you’ve been following us closely: in our September open test, we increased time-to-kill with a number of armor damage reduction buffs (and tank items were VERY GOOD). Then in our veteran Septembe...