- Event type
- patch note
- Published
- 29 May 2026 - 14:39:44 UTC
- Source
- steam_community_announcements
Changes Menus / UI Improved wave preview icons disposition for clarity. Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better. Gameplay Fire piercer no longer ignores targets while trying to reach targets out of range. Made fire shields easier to remove. Levels Tutorial Simplified tutorial, bringing you into the action quicker. Level Demo Changed the order in which you unlock colors. Balanced first waves accordingly. Better introduction to the fire shield mechanic on night 4. Visuals / FX Added VFX when a rabbit enters a Tower. Added footstep SFX to giant enemies. Added SFX to spawning Bulls. Added SFX feedback when switching biome. Added SFX when the player dies. Added wind ambiance when on unpainted canvas. Added impact SFX to Cannons. Improved feedback. Added building upgrade SFX. Improved rally point SFX. Other...