- Steam App
- Divergence: Online (422940)
- Event type
- patch note
- Published
- 5 February 2016 - 07:25:46 UTC
- Source
- steam_community_announcements
02/04/2016 Added resistances to specific damage types to many items meant to be more resilient to small-arms damage. Items (such as large exterior walls) that are meant to be resilient to small-arms-type weapons now have both Kinetic resistance and Small Arms resistance. Damage is first calculated against kinetic resistance, then any remaining damage is calculated against small-arms resistance, resulting in thick and sturdy walls being incredibly resilient to weapons that should not normally be able to damage them that much, while still allowing for weapons that deal damage such as explosives or “cutting torches” to still be able to bypass this extra resilience and do more damage to reinforced structures. Items made out of logs from the scout tree are also extremely resilient to small-arms fire and require very few resources to craft. We hope this will result in more structures being mad...