- Steam App
- Shipyard of Theseus (4362560)
- Event type
- patch note
- Published
- 15 July 2026 - 15:39:57 UTC
- Source
- steam_community_announcements
Hello philosophers! It's a two-for-one deal! Thanks to player feedback, I have been able to identify an issue with the loading transitions sometimes not getting cleaned up and thus consuming unnecessary resources. On specific levels that have you answer several times like Son of the Beach and Con Amigos Mios, this could cause visible performance drops for some players. With the update that just released, this should be fixed. A bit more detail for those interested: The transitions are properly removed when returning to the menu and didn't eat much performance, so this wasn't an issue on most levels and for most machines. Personally, on my computer, Shipyard of Theseus would run at a cool fifteen thousand fps if the game wasn't capped to sixty. Still, it's worth saving the performance i.e. power where possible. As my games are small and cute, I consider it a point of pride that they could...