PATCH 0.6.7 — CASE 2: Animatronics Survival Steam update #159709

List of Changes: Added: A few small red lights in Episode 3. A cactus decoration in Episode 1. Fixed: Police Station red card glass door being too low...

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CASE 2: Animatronics Survival (722960)
Event type
patch note
Published
3 January 2025 - 17:28:34 UTC
Source
steam_community_announcements
List of Changes: Added: A few small red lights in Episode 3. A cactus decoration in Episode 1. Fixed: Police Station red card glass door being too low. Incorrect walking sound for the Police Station dressing room. AI pathfinding issues. The ability to retrigger the Nitrous chase event in Episode 3. A bug in Episode 1 where pressing "E" allowed players to stand up during the door jumpscare cutscene. Emma camping or getting stuck in the warehouse after opening the yellow card door in Episode 1. Emma spawning directly in the player’s path when loading a checkpoint in Episode 1. Issues with Acoins and the Workshop (fixed today already). Buffed: Reduced Last Retar’s stun time by 1.5 seconds. Nerfed: Increased Emma’s anti-overload duration from 1.6 seconds to 3.6 seconds. Adjusted: Police Station glass door timer increased from 35 seconds to 1 minute and 10 seconds. Police Station iron gate ti...

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