Chapter 2 - Mission HUNGRY, new NETCODE ...and CHECKPOINTS! — SURV1V3 Steam update #170596

"The important thing now is to go straight for the exit!” (Jeremy Stanford) Ciao survivors! we apologize for delayed release but we changed in the...

Steam App
SURV1V3 (722180)
Event type
patch note
Published
23 December 2018 - 08:42:39 UTC
Source
steam_community_announcements
"The important thing now is to go straight for the exit!” (Jeremy Stanford) Ciao survivors! we apologize for delayed release but we changed in the course of development phase our original plans. In order to start working on PVP mode in Q1 2019, we made netcode rework a top priority: we started recoding some core routines and that took some time... That said, we also worked on some highly requested features and fixed all known bugs! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31038850%2F642010db1522222445b49bf33b5ca039f9c4b030.jpg Netcode rework Hit detection is now client side authoritative and all weapons/melee/objects logics have been moved client side. What does it mean? This basically means that you can enjoy gun play and melee also on high latency sessions. Playing overseas should be much more rewarding now. We also fixed tablet lobby menu: all players nicknames...

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