- Event type
- patch note
- Published
- 28 March 2018 - 08:53:28 UTC
- Source
- steam_community_announcements
Small step for a game, one giant leap for the Players! Sometimes one change can make a really huge difference and, speaking about steps and leaps, this is the case - your Units will now be able to run, basing the decission to move their feet faster on their profession and current situation. Now, the game’s even more enjoyable, with better pace and Heroes that simply feel more alive! Also, we added epic new music for the Wild Elves to make the overall experience more… epic! Here’s a list of all the changes: Running / Walking Units: All Units can now choose between walking and running, better adapting to various situations. If your Castle is under siege, there’s no time for laziness! New Music: We changed sountrack for the Wild Elves - it’s more atmosperic, detailed and adapts to the situation in the game (like in all other races)! It’s sung in Elvish, too. Other Improvements: Improved AI ...