- Steam App
- HexArmy (4546580)
- Event type
- patch note
- Published
- 27 April 2026 - 12:13:51 UTC
- Source
- steam_community_announcements
Commanders, v0.20.9 changes the way close combat works. Five fixes, one tactical shift, and the Veteran Infantry doctrine just earned its keep. The new rule — Movement-gated attacks Every unit in the game now needs at least 1 movement point remaining to attack. No more sprinting your unit to maximum range and still firing on the same turn — that final pip of MP is your trigger pull. Decide where to commit. Close the gap and shoot, or sprint into striking range and finish next turn. You can't have both anymore. Defenders gain breathing room. A retreating unit that drains its MP to escape is genuinely safe until the attacker spends a turn closing. Speed and reach matter more. Recon, helos, artillery, snipers all get a relative buff because they can position AND fire from the same MP budget. The exception — Veteran Infantry "Assault" reborn The Assault promotion was a no-op. Now it's the on...