- Steam App
- Cobalt (357340)
- Event type
- patch note
- Published
- 18 February 2016 - 20:02:25 UTC
- Source
- steam_community_announcements
We have just updated the game, and this time Story mode has gotten some love. From what we have heard, people have felt that after an intense ETAC-fight, ammo, batteries and cells can be exhausted, after which you are supposed to beat the even harder challenges to get the next shop. This seems like a stupid design. We have made the following changes: Game-play: Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before) Reordered nodes in the story map. Shops now always unlock after completing a story chapter. Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges) Added more checkpoints in the “motherboard” section. Reduced bullet time effect from ticking grenades (dynamite, thermal bomb) Bugs: Fixed bug where you could get stuck in “Brutus” map. Fixed glass tubes with actors in t...