[Update] V129: Story improvements! — Cobalt Steam update #184484

We have just updated the game, and this time Story mode has gotten some love. From what we have heard, people have felt that after an intense...

Steam App
Cobalt (357340)
Event type
patch note
Published
18 February 2016 - 20:02:25 UTC
Source
steam_community_announcements
We have just updated the game, and this time Story mode has gotten some love. From what we have heard, people have felt that after an intense ETAC-fight, ammo, batteries and cells can be exhausted, after which you are supposed to beat the even harder challenges to get the next shop. This seems like a stupid design. We have made the following changes: Game-play: Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before) Reordered nodes in the story map. Shops now always unlock after completing a story chapter. Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges) Added more checkpoints in the “motherboard” section. Reduced bullet time effect from ticking grenades (dynamite, thermal bomb) Bugs: Fixed bug where you could get stuck in “Brutus” map. Fixed glass tubes with actors in t...

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