- Event type
- patch note
- Published
- 20 August 2025 - 11:32:51 UTC
- Source
- steam_community_announcements
Before this Saturday, I’ll be releasing Version 1.31 with several important improvements:🔧 Optimizations & AdjustmentsWave progression & balancing updatesFurther increased game difficultySpore attributes nerfed for better balanceExpanded Relic attributes for more build varietyNext week, I’ll be reworking the skill & attribute selection system after each wave, bringing a clearer progression flow and more strategic choices. Here’s the new core loop:🎮 New Flow 1️⃣ Start Game → Card Pool resets (limited size, generated by weight) 2️⃣ End of a run → 3 random cards appear, pick 1 3️⃣ Choose a skill → Skill card is added to the pool (repeat until skill limit is reached) 4️⃣ End of a wave → Draw cards from your deck to gain growth 5️⃣ Continue the battle...✨ With this change, every build will feel more unique, and each choice will carry more weight!Stay tuned for the upcoming test version — I’ll...