- Event type
- patch note
- Published
- 14 May 2016 - 11:15:25 UTC
- Source
- steam_community_announcements
Alpha 6 patch 1 Our first patch for alpha 6 includes a few fixes and improvements, and as usual a bit of blanacing. As usual, the patch is available on the beta branch for a few days before we integrate it to the main branch. Changes Mechanics - you can now configure priority of crafting items. Click the "Priorities" button in the "Crafting" panel. Mechanics - when a task is far and the survivor needs to eat/sleep soon, they will instead eat/sleep right away and only then do the task. Visuals - notifications now appear in a different, smaller background. Usability - when switching between base, map or combat, the last camera position and zoom will be remembered. Usability - when equipping survivors for a mission/defense, the list is now sorted by combat skill, and then by weapon dps. Usability - changed usage of medkits so it is more straight forward. Equipping a medkit now removes it fr...