- Steam App
- A Forgetful Loop (1399540)
- Event type
- patch note
- Published
- 23 July 2025 - 16:19:31 UTC
- Source
- steam_community_announcements
Hey folks, another patch is now up: Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node. Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being fixed the slot was staying 'completed'. Changes some behaviours with the 'Maximum Commitment' achievement: Briefcases: now all used characters on a briefcase are polled to check if they match the tracked Character in the current loop. Goals/Time/Shard nodes: the 1st character used to fix the node is stored across loops after being fixed, to compare with the tracked Character in the current loop. Fixes a shader variable issue for level select ring buttons. Apologies for the slow release on this one,Canvas