- Event type
- patch note
- Published
- 11 January 2016 - 01:41:34 UTC
- Source
- steam_community_announcements
NDi Developers took a much needed break during the Holidays. We were still able to fix many bugs, plus polish and prototyping new features. - Pirate NPC can now spawn random items when it gets blow up. - Fixed Spiderat not moving away if player hides behind an object. -Added attack state to Spiderat. - Added targeting system of turrets so they can fire at multiple targets apart from just meteors. - Added interaction zone to merchant - Exposed property to change trading flag on merchant. - Restructured pirate AI class so transitioning between states is more flexible and easier to do from external scripts - Exposed method to collect player cargo from pirate AI class. - Fixed panel animations not playing when paused - Moved obsolete files - Initial changes for New Collector Mechanism - Added new layer 'pullableLayer' - Added code in CollectionTool to perform SphereCastAll for that layer - A...