- Steam App
- Acatalepsy (3922260)
- Event type
- patch note
- Published
- 20 June 2026 - 18:49:48 UTC
- Source
- steam_community_announcements
As I finalize testing for the EA release of Acatalepsy, it has come to my attention that there are a few multiplayer bugs that are more complicated to resolve than I had thought. Multiplayer will be in Acatalepsy on release, albeit less stable than intended and more bug-prone. Singleplayer is always an option, and is enabled by default if the game is started with no friends joined.Here are the fixes I have made, or attempted to flesh out, immediately before the EA releaseAttempted fix at footstep audio being heard at extreme distancesAttempted fix at inventory audio being heard by all players at long distancesAttempted a fix for clients not being put into spectator mode properly after escaping or dyingFixed various weird audio bugs related to footstep audio in specific circumstancesBypassed a previous requirement for leaving sessions, allowing clients to leave games now.For some reason, ...