- Event type
- patch note
- Published
- 8 August 2026 - 02:11:08 UTC
- Source
- steam_community_announcements
Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content update, in the near future.)Here is a log of all the changes this patch brings:ENEMY AI:- Stealth is now more viable, as enemy spotting and behaviour now properly takes darkness, crouching, height difference into account.- NPCs such as police, guards, etc., who aren't initially hostile, will no longer be permanently hostile after combat ceases and panic has calmed down.- Robots now properly lose aggro when you activate the cloak ability.- Enemies such as police should now no longer auto-attack th...