MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more. — PARKSIDE: DECAYED SOUL MANIPULATION Steam update #2286113

Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game...

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PARKSIDE: DECAYED SOUL MANIPULATION (2530250)
Event type
patch note
Published
8 August 2026 - 02:11:08 UTC
Source
steam_community_announcements
Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content update, in the near future.)Here is a log of all the changes this patch brings:ENEMY AI:- Stealth is now more viable, as enemy spotting and behaviour now properly takes darkness, crouching, height difference into account.- NPCs such as police, guards, etc., who aren't initially hostile, will no longer be permanently hostile after combat ceases and panic has calmed down.- Robots now properly lose aggro when you activate the cloak ability.- Enemies such as police should now no longer auto-attack th...

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