- Steam App
- C:\raft (386710)
- Event type
- patch note
- Published
- 15 March 2016 - 04:21:04 UTC
- Source
- steam_community_announcements
Hi everyone, back for yet another update! Sorry for the long-ish period with no new content or word from me. Things have been a bit hectic, but hopefully what'll be dropping in the next day or two will have been worth the wait! So let's talk about these changes Snazziness There's been some adjustments made to the rendering code so now the appearance of the game scales substantially better for more resolutions. Aspect Ratio is maintained, color filters are better managed, and oh my god the texture scaling, it's perfect. No more weird one pixel wrap around errors or dithering or proportion distortion. Now, instead of scaling all elements and textures per actor, everything is rendered to a frame buffer with internal resolution, like is the native solution provided by frameworks like XNA, and the common technique used by other 2D game engines. The frame buffer is then and scaled appropriatel...