- Event type
- patch note
- Published
- 10 January 2020 - 21:01:02 UTC
- Source
- steam_community_announcements
Now most of the visual bugs in the trees are resolved: I will upload an unstable release as soon as possible. And I implemented several AI algorithms that will drive the city generation: - A* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out. The first tests will be on a small landscape of several hundred meters.