Development Blog #10 - Bump Mapping — StaudSoft's Synthetic World Beta Steam update #233631

Hey and welcome back! A new version of our game has been uploaded to the unstable branch. Check it out! What has been changed: Version 1.2.3 Release...

Steam App
StaudSoft's Synthetic World Beta (343320)
Event type
patch note
Published
28 March 2015 - 19:35:31 UTC
Source
steam_community_announcements
Hey and welcome back! A new version of our game has been uploaded to the unstable branch. Check it out! What has been changed: Version 1.2.3 Release 1053 implemented animated grassimplemented bump mappingcreated bump mapping for default main textureadded future support for specular mappingadded nvidia optimus flagadded ati high performance flagcorrected paper and camp fire recipeadded assert which prevents a camp fire similar bug to occur ever againcorrected recipes: no more mass increase when craftingalpha sorting implementedimproved speed of particle systemimplemented internal normal map generator What is important for the speed of the game is the NVIDIA Optimus flag. When a game starts on a computer with NVIDIA Optimus and does not use this flag it will not use the high end graphics card. It will instead run on the slow one. This of course greatly reduces the speed. With this flag the...

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