- Steam App
- Underboard (2376610)
- Event type
- patch note
- Published
- 18 August 2026 - 13:08:34 UTC
- Source
- steam_community_announcements
Endless Runs ChangesWe want to have a difficulty cap in endless runs to serve as a benchmark for your teams and a good stopping point if you only care about beating the content. The thing is that some players want to keep going after that to min max their teams, but we felt the difficulty cap didn't provide enough increase in difficulty for those players.Nerfing player power across the board in order to make the difficulty cap harder would make things too hard for new players, but we also didn't want to just make the difficulty cap harder without giving enough time for players to prepare their teams for the added difficulty, so we knew we had to extend the journey to reach the difficulty cap as well.Endless runs still progress in difficulty the same way until map 16, where they reach a Zone Level Multiplier of 270%, but now that multiplier continues to increase up to map 32, reaching a Z...