- Event type
- patch note
- Published
- 9 July 2015 - 18:42:10 UTC
- Source
- steam_community_announcements
There have been a number of posts lately talking about latency in the game, and there are short, medium, and long-term ways to address this. Some of the long-term fixes need to be put off or else it would cause all feature development to grind to a halt, but I wanted to let you know I still felt it was important to deal with so in this patch I took care of some of the short-term fixes. I have a hunch that a lot of players bad latency experiences were due to games where the host had a particularly bad connection, and I know I have recently seen one or two players idling as host with terrible connections, thus creating an environment where most of the available rooms had bad latency issues. So I added some features to alleviate this, as well as some other bugs I found in the latest patch that added Co-op challenges: Added host's ping to room list in Find Match panel Automatically transfers...