- Steam App
- Dungeon Lords Steam Edition (271760)
- Event type
- patch note
- Published
- 13 February 2016 - 07:25:58 UTC
- Source
- steam_community_announcements
FIXED: DEAD STATIC monsters (fixed monsters that have been killed) removed from processing and placed in MODE_HOLD now remain removed when loaded from a savegame or scene file. Previously, DEAD STATIC monsters were reverting to MODE_DEATH when loaded, causing them to be actively processed again, including world physics and collision with invalid (floating point) position data. In dungeon scenes this could potentially result in a stack overflow condition during recursive collision processing. Revised: Adding objects to game object list (OList) now checks if already inserted and performs removal prior to re-adding. An OList error now writes to log with object and caller id. REVISED MULTIPLAYER: REVISED: When minimizing the application window, the game now continues to process network messages and send/receive heartbeats. Previously, the game could disconnect players if they minimized the g...