- Event type
- patch note
- Published
- 31 March 2015 - 13:02:32 UTC
- Source
- steam_community_announcements
With this update we roll out an overhaul to the mission system which makes substantial changes to how missions work and improves the flow and pace of the game. There were a number of issues we wanted to resolve with these changes and we'd like to go through them here and talk about how we addressed them. Missions are too long. Feedback from a lot of players noted that some missions went on for too long - perhaps there were too many waves or encounters which meant some missions could go on for 30 minutes or so. This was longer than intended and with today's changes missions should take between 5 and 15 minutes. Enemy spawns are predictable. Another common point raised and again, something we wanted to improve upon. Knowing that an enemy fleet will spawn at a certain point or at certain intervals stops being fun after a while, so we've changed this. We've done two things to resolve this - ...