- Event type
- patch note
- Published
- 26 February 2015 - 10:04:15 UTC
- Source
- steam_community_announcements
This is the first update in Beta, so we added a lot of balancing changes this patch. Buying Ships / Upgrades / Repairs / Supplies Quite a few people have mentioned that the lack of these things are a problem and we agree. In this patch we have increased the likelihood that shops will spawn when a sector is generated. Keep in mind that while we don't want shops to be ultra-rare, we don't want them to ultra-common too. It's a fine line, so let us know and we'd like to hear your feedback on how this is working out for you. Combat This patch brings a number of improvements to combat: Your ships will remember attack targets after move orders are given. This will make it much easier to focus fire on a particular target, but also move your fleet if you need to. Added a number of attachments - these will give you an idea of what we're aiming for but there's still more to come. So for example, sh...