- Event type
- patch note
- Published
- 13 July 2017 - 17:20:02 UTC
- Source
- steam_community_announcements
Changes in these builds.. .7 - all exits should now update correctly when edited / opened etc. To make an exit (with a door): .creative build exit n exit n is locked exit n is closed build door.exit door.controls n door.requires key door is locked door is closed ---------------------- if file start.verbose is found in the main game folder it will be run on startup. This is good to use for setting up somethings behind the scenes and accepts verbose script. ---------------------- Access the map: m map map on map off You can also double click the exits to move through the level (if they are open) ---------------------- play the bunker demo: load bunker ---------------------- read the new html manual offline (manual.html in the game folder) or online at https://www.adliberum.com/engine/manual ---------------------- You can now quit the application using: quit