- Steam App
- Human Factory (1160040)
- Event type
- patch note
- Published
- 1 March 2021 - 15:45:16 UTC
- Source
- steam_community_announcements
Monday 22nd: Ok so I took a week off. Fortunately only had to fix a couple bugs that came up. Besides a couple things I'm going to start with today, I think we can say this build is very stable and can stay up for a while as it is. Played lots of They Are Billions. Kind of lost my patience on the last level. Also played a bunch of Buddy Simulator 1984 and it's cool looking in on the window on the ground floor of watching its mysteries get uncovered. I may continue my investigation but I may just look up the answers as they come because, of course, I need to make Human Factory. Today I just want to slowly sink back into the project and at least get an idea of how the rest of the week will go. Capped minimum Fullness to 0 so they don't 'implode'. (Thanks to Marutzo). Sorted Humans reacting to things when Dead (Thanks to Marutzo). There's a 'GetNearbyHumans' function with the bool 'ExcludeD...