- Steam App
- Human Factory (1160040)
- Event type
- patch note
- Published
- 25 January 2021 - 09:24:42 UTC
- Source
- steam_community_announcements
Monday 18th: Ok so last week was cool. Still demoralizing redoing basic mechanics of the game, but satisfying to see it work well and very happy to make brand new progress with Mating and Babies. Before jumping back into testing, there are some chunky things on the list. First: Set the 'HumansOut' Outpoint on each Processor. Need to go through each Building Processor and set the Outpoint used for Humans. Brainless work. Before getting onto the Item Filter UI and coding I did a bit of testing. It seems it's bugging here because when the Human dies (in this case from the Blood Drainer) we do 'Kill', which runs 'Clear Occupation' to clear any Buildings they were on their way to. This is so that, if the Human dies or is grabbed or whatever, they will unoccupy whatever Building they were going to. If they are currently on the Blood Drainer, when the Blood Drainer tries to eject them Occupier ...