Human Factory Devlog 11/12/2020 — Human Factory Steam update #26265

Monday 7th: Continuing my work on the Human script now. Changing the 'DecideNextMove' code quite a lot. Made a function 'TargetNearestBuilding(name of...

Steam App
Human Factory (1160040)
Event type
patch note
Published
18 December 2020 - 10:52:50 UTC
Source
steam_community_announcements
Monday 7th: Continuing my work on the Human script now. Changing the 'DecideNextMove' code quite a lot. Made a function 'TargetNearestBuilding(name of the building)' to help clean up the Human code. The challenge here was making it work for all the different requirements that need to be checked for different buildings. This is taking a while but I really feel like I'm getting a good handle on this and coding with much better practices. I'll be happy if I can finish this task this week. Changed Pacifier, Frozen and some other things into Buffs instead of Bools. I think this is tidier. Tuesday 8th: Pretty sure I did some stuff on this day but it's all just veeery slowly going through and cleaning the Human code. Getting a bit messy in my head now and I think the best cure for that would be to start just trying to get everything to run. Wednesday 9th: Sorted out how ongoing activities end. ...

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